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8 week direction milestone email

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#1 Robyn Oakwise
Firstly,

Thank you to the Developers for the status update and 8 week milestone projections. It is wonderful to see that information.

As one of the testers, ok to be honest as a person tremendously interested in the community, crafting, questing aspect advertised in the adorable promotional video, I am a tiny bit concerned about the apparent direction of the game. Let me explain as best I can and keep in mind I am very enthusiastic and supportive and this is not at all intended as a rant of any kind. J

Is it the intention of the developers to shift focus of the Maguss game towards pvp, ladder based and war gameplay and away from the community, cooperative, crafting and quest based roleplay that we see in the promotional video?

As a past developer, and yes I keep saying this not to brag but to point out I do get the complexity of software development, I can see that the ladder and pvp based mechanics lend towards the community based, cooperative aspect of gamplay; matchmaking, team based combat for wars, faction gameplay etc. Is this the reason for the push back on the questing, group play game aspects?

I will keep plugging along and test as the game is a great deal of fun. I am really in no way interested, other than perhaps a duel between friends, in the direction of the massive pvp, war based direction and hope that I can be of use testing and reporting the other fine aspects such as alchemy and exploration as I cover a lot of ground each day in the morning and afternoon as well as do large, is 10 large, batches of potions each opportunity I get when my Tonic is full.

Thank you again for the update email and I hope to hear more about the future of Maguss when you have the chance.
Respectfully,
 
Robyn
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#2 BlkSabbath74
(06-09-2017, 06:27 PM)Robyn Oakwise Wrote: Firstly,

Thank you to the Developers for the status update and 8 week milestone projections. It is wonderful to see that information.

As one of the testers, ok to be honest as a person tremendously interested in the community, crafting, questing aspect advertised in the adorable promotional video, I am a tiny bit concerned about the apparent direction of the game. Let me explain as best I can and keep in mind I am very enthusiastic and supportive and this is not at all intended as a rant of any kind. J

Is it the intention of the developers to shift focus of the Maguss game towards pvp, ladder based and war gameplay and away from the community, cooperative, crafting and quest based roleplay that we see in the promotional video?

As a past developer, and yes I keep saying this not to brag but to point out I do get the complexity of software development, I can see that the ladder and pvp based mechanics lend towards the community based, cooperative aspect of gamplay; matchmaking, team based combat for wars, faction gameplay etc. Is this the reason for the push back on the questing, group play game aspects?

I will keep plugging along and test as the game is a great deal of fun. I am really in no way interested, other than perhaps a duel between friends, in the direction of the massive pvp, war based direction and hope that I can be of use testing and reporting the other fine aspects such as alchemy and exploration as I cover a lot of ground each day in the morning and afternoon as well as do large, is 10 large, batches of potions each opportunity I get when my Tonic is full.

Thank you again for the update email and I hope to hear more about the future of Maguss when you have the chance.
Respectfully,
 
Robyn
I totally get where you are coming from, and apologize for not responding sooner to your post.
 
I, too, while having no background as a game developer, have a vested personal interest in this game, and making sure it is successful. In addition to being individually passionate about it, I have sold my best friend on purchasing a package, and have my whole gaming group set to jump in when open beta begins.
 
We are typically a group of social board/rpg gamers, and are getting excited about being able to play a game together socially that is persistent beyond our game sessions.
 
In terms of dueling, we are primarily interested in quickly resolving inter-player disputes without drawing everyone else into the fray or taking up a huge amount of time, but beyond that, have minimal interest in online PvP, like you.
 
I certainly hope and trust that it is NOT the intention of the developers to shift the focus of maguss exclusively towards PvP and dueling. I believe that in due time and development, the multi-player/team aspects of the game, as well as crafting, dungeons and quests.
 
It is my sincere hope that the current focus towards online PvP is the developers grabbing the low-hanging fruit before movie on to more difficult coding projects. I know, once the combat system is implemented, those will be easier things to code, and provide a more immediate source of income to allow them to focus on the Augmented Reality aspects of play.
 
Also, I am terribly excited about Territory Wars, because even though it is yes, at face value, a PvP war game, it is also very much part of the augmented reality environment promised from Maguss, and even though you will be competing with other players and factions, players in the same faction will be working together to achieve goals in the AR environment.
 
In my opinion, I don’t think the balance is between PVP and PVE, so much as it is between Online and Augmented Reality, and I really hope that the AR aspects can be balanced out against the online.
 
I have complete faith in the developers and that they will ultimately be able to create the right game balance.
I skewered him where he sat and saw the startled expression on his face as the wound began to flame.

"Oh, basely done!" he cried. "I had hoped for better of thee!"

"This isn't exactly the Olympic Games," I said, brushing some sparks from my cloak.


- The Courts of Chaos, Roger Zelazny
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