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#11 QuantumSnow
(11-01-2016, 07:04 AM)Bradson Goldie Wrote: In fairness, this sounds like a reasonably combat oriented game. Things are going to be swinging at you all the time anyway. Your options for dealing with that are to be absurdly damaging and cast first, or get exploded and earn defense XP.

I mean, crafting won't raise your defense, but fighting monsters, and (possibly) PvP will. And dungeons, kind of. In that dungeons generally have monsters to fight in them. I'm not really worried about defense. It seems like the sort of thing best raised by playing naturally.
I agree. Also isn't that the kind of natural way? It may sound cheesy but you learn mostly from failure in real life.
May the force be equal to mass times acceleration.
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#12 Memnoich
(10-31-2016, 11:06 PM)SlaserX Wrote: So to max your defenses, you just have to keep having people hitting you over and over? That sounds like a terrible grind...
For other skills, it sounds like fun, but defenses, it'll be brutal.

The system is turn based. You select your spell, while I select mine, after a certain amount of time the combat is resolved. So your Def Skill will rise at the same rate as your Off Skill.
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#13 Bradson Goldie
(11-01-2016, 06:43 PM)Memnoich Wrote:
(10-31-2016, 11:06 PM)SlaserX Wrote: So to max your defenses, you just have to keep having people hitting you over and over? That sounds like a terrible grind...
For other skills, it sounds like fun, but defenses, it'll be brutal.

The system is turn based. You select your spell, while I select mine, after a certain amount of time the combat is resolved. So your Def Skill will rise at the same rate as your Off Skill.

Assuming there's only one offensive skill and one defensive skill, that's true. But if there are many types of one, and only one of the other...

Also, do I need to cast a spell for defense, or can I get tougher just by getting hit? If there's not a specific action associated with defense, then it will rise passively. That would make it easier to defend than to attack. That is, attacks can be multiple types and so each is leveled individually (which spreads out attacking XP), but defense always goes to a single type of defense action (or non-action).
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#14 Memnoich
well, don't quote me on this, but I think it's more Spell skill, then attack/defense
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#15 Bradson Goldie
Yeah, there's a lot tied up in particulars that we just don't know the details of. Alpha access will start answering questions for us soon enough though.
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#16 dhyde79
that's exactly it....there's so very much that we simply don't have the answers to yet, and, I'd honestly hoped that some of the info would be a bit more forthcoming...but, regardless, I'm still perfectly fine with waiting till the people who are in the Alpha start dropping info for us, and, for myself, can't wait to get my hands on the Beta....
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#17 Tereza Kulovaná
Have you checked the first footage of combat that they had posted on Facebook? I think some new hints can be find in there.
I agree, more info would be handy. But I imagine devs working days and nights to polish things and make it ready for alpha testers.
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#18 Memnoich
yeah, I'd prefer at this point they spend their time developing. I know part of why they haven't released alot, is they are trying different ways to do things and don't want to say it's going to be one way, only to decide something else works better. They are worried about getting tied to an explanation when they decide to go a different route, so they are releasing what is pretty much firm, for now.
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#19 Tigris
Cant it have some kind of limit in the sense, that you can only have max X Skill equipped at a time?
I ask since, this could help that people with not infinite time could at some point kind of catch up, while other players still can still max other spells and have still an advantage (being able to switch specialization) while not just overpowering others.

In games with no skill limit power is often just the sum of gametime and less about strategic choices...
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#20 Memnoich
well the max skills, are kind of broad, think of it less like MMO's (Summoning, Enchanting, destruction, protective, creation spells) and more like Alchemy, Herbology, Spell casting, etc.. So maxing out the skills are possible for everyone.

As for how it'll end up working I'm not quite sure if player level with affect Skill level, I.E. a Level 5 player can max at Level 5 on skills, or if there is just an overall skill max that you can constantly build for and so you could have a Level 5 player with Level 7 spellcasting because that is all they do.
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