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#1 Maguss

Skill Sets


Maguss features an open-skill player advancement system.
That is to say, the player is free to pick and choose the skills in which they invest their XP into.
Players that choose to invest heavily into specific skills gain advantages and passive “perks” when specializing.

[Image: 7b4c3b7309508297bc18901713b4a248.png]

Where to invest XP

A player may only invest XP into specific skills when visiting their Guild Hall.

• From the Guild Hall main screen, simply open the Player Profile by tapping your name, level or health/xp bars.
• Choose “Skills” to access the list of available skills.
• Tap on any skill you wish to increase and press the “+” button to spend XP.
• When you have selected the amount of XP you desire to invest, press “OK”.

Skill Levels and Benefits

• Each skill has ten (10) levels/ranks.
• When a skill has reached rank 10, the player is considered a Master in that skill and is provided a bonus benefit.
• Skill “perks” unlock every 2nd rank, in total a skill has five (5) passive benefits.

List Of Skills

TBA
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#2 Vernon Shacklebolt
Will there be max XP?

That way forcing users to specialise in some tree so working as a group becomes even more important.
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#3 zatokar
(10-11-2016, 09:22 PM)Vernon Shacklebolt Wrote: Will there be max XP?

That way forcing users to specialise in some tree so working as a group becomes even more important.

We had to redesign the XP system recently as we agreed on a better solution. The XP will be now automatically assigned to specific skills based on the activity the player is doing. Some activities belong to groups that let you gain XP for the single skill. Example may be walking and discovering items/monsters all belongs to exploring skill. There won't be only 10 levels for each skill but rather 60 as we want our players keep interested for a longer period and reward them for their efforts accordingly.

Let me know if it answers your question.
Maguss Founder
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#4 QuantumSnow
(10-11-2016, 10:36 PM)zatokar Wrote:
(10-11-2016, 09:22 PM)Vernon Shacklebolt Wrote: Will there be max XP?

That way forcing users to specialise in some tree so working as a group becomes even more important.

We had to redesign the XP system recently as we agreed on a better solution. The XP will be now automatically assigned to specific skills based on the activity the player is doing. Some activities belong to groups that let you gain XP for the single skill. Example may be walking and discovering items/monsters all belongs to exploring skill. There won't be only 10 levels for each skill but rather 60 as we want our players keep interested for a longer period and reward them for their efforts accordingly.

Let me know if it answers your question.

Awesome Smile, I like getting skills just from performing it much better than having to level it manually.
May the force be equal to mass times acceleration.
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#5 zatokar
(10-12-2016, 06:33 AM)QuantumSnow Wrote:
(10-11-2016, 10:36 PM)zatokar Wrote:
(10-11-2016, 09:22 PM)Vernon Shacklebolt Wrote: Will there be max XP?

That way forcing users to specialise in some tree so working as a group becomes even more important.

We had to redesign the XP system recently as we agreed on a better solution. The XP will be now automatically assigned to specific skills based on the activity the player is doing. Some activities belong to groups that let you gain XP for the single skill. Example may be walking and discovering items/monsters all belongs to exploring skill. There won't be only 10 levels for each skill but rather 60 as we want our players keep interested for a longer period and reward them for their efforts accordingly.

Let me know if it answers your question.

Awesome Smile, I like getting skills just from performing it much better than having to level it manually.

Agree!
Maguss Founder
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#6 Praxio
So, given enough time, players can max every skill? That sounds pretty nice, similar to Eve Online where time is the only limiting factor to your path through the advancement system.
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#7 zatokar
(10-12-2016, 08:01 PM)Praxio Wrote: So, given enough time, players can max every skill? That sounds pretty nice, similar to Eve Online where time is the only limiting factor to your path through the advancement system.

Yes exactly, player at the beginning can specialize, learn only those spells and train skills, but later as you said, everyone can do everything. There are reasons behind this:
1. We want to increase the timespan of the players journey.
2. The gameplay needs not to be dull after specialized skill is at top level.
3. We do not know yet how many people will there be, playing Maguss and therefore every player should be able to stand on his feet. (However we also support many long distance features so you can never get bored)
Maguss Founder
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#8 Captain_kiwii
That's pretty interesting!
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#9 SlaserX
So to max your defenses, you just have to keep having people hitting you over and over? That sounds like a terrible grind...
For other skills, it sounds like fun, but defenses, it'll be brutal.
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#10 Bradson Goldie
(10-31-2016, 11:06 PM)SlaserX Wrote: So to max your defenses, you just have to keep having people hitting you over and over? That sounds like a terrible grind...
For other skills, it sounds like fun, but defenses, it'll be brutal.

In fairness, this sounds like a reasonably combat oriented game. Things are going to be swinging at you all the time anyway. Your options for dealing with that are to be absurdly damaging and cast first, or get exploded and earn defense XP.

I mean, crafting won't raise your defense, but fighting monsters, and (possibly) PvP will. And dungeons, kind of. In that dungeons generally have monsters to fight in them. I'm not really worried about defense. It seems like the sort of thing best raised by playing naturally.
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