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less populated areas

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#11 Deinara
That sounds like real fun.

It would also be a nice way to meet new players if the system let you auto match with not just friends but people looking for a dungeon party. (with like a party chat window)

Though this is all pretty long term with the multiplayer dungeons.
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#12 soseg
yeah it sounds like an amazing idea,how do we call a dev here? lol
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#13 Deinara
Hehe they pop up occasionally. They might not be here as much though for the next week as they are busy pre alpha launch.

But this idea can probably wait, as we will probs have to wait a bit for multiplayer. However when the time comes it would certainly be nice.
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#14 QuantumSnow
(11-04-2016, 09:11 PM)Starius Wrote: [...]
While he physically navigates the real world path, his online friends remotely share his dungeon adventure and can participate and share in the rewards. 
[...]
How do you mean that? Only the original player physically moves and the others automatically stay at a position relative to him?
May the force be equal to mass times acceleration.
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#15 Starius
(11-05-2016, 12:59 PM)QuantumSnow Wrote:
(11-04-2016, 09:11 PM)Starius Wrote: [...]
While he physically navigates the real world path, his online friends remotely share his dungeon adventure and can participate and share in the rewards. 
[...]
How do you mean that? Only the original player physically moves and the others automatically stay at a position relative to him?

Yeah, right.   In my thinking, you need at least one (or more) people to physically be in the environment while other group member(s) might be elsewhere.   To put it in a "magical lore" setting, think of it as "Astral projecting group dynamics."

Here's another example.  Bill and Sally are walking down the street together, playing Maguss.  They encounter the start to a dungeon.   They have a friend, Fernando, who is playing Maguss somewhere else in the real world.  
Through the app, Bill and Sally invite Fernando into their "group."

From Fernando's game perspective, he has "astral projected" to where Bill and Sally are their VR environment.  Since his astral form is tied to their group, he probably couldn't stray too far from them but he's able to virtually traverse the dungeon adventure with Bill and Sally.    

At the end of their adventure, presumably victorious, Fernando disbands from the group and he's instantly returned to his real world VR game location.  

Such a system would require other limitations, I assume.   Perhaps a time limit on how long you can be out in your astral form at a given time, etc.  
But I think it could potentially become a means for Maguss players to make friends beyond their immediate geography.
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#16 QuantumSnow
(11-05-2016, 03:46 PM)Starius Wrote: Yeah, right.   In my thinking, you need at least one (or more) people to physically be in the environment while other group member(s) might be elsewhere.   To put it in a "magical lore" setting, think of it as "Astral projecting group dynamics."

Here's another example.  Bill and Sally are walking down the street together, playing Maguss.  They encounter the start to a dungeon.   They have a friend, Fernando, who is playing Maguss somewhere else in the real world.  
Through the app, Bill and Sally invite Fernando into their "group."

From Fernando's game perspective, he has "astral projected" to where Bill and Sally are their VR environment.  Since his astral form is tied to their group, he probably couldn't stray too far from them but he's able to virtually traverse the dungeon adventure with Bill and Sally.    

At the end of their adventure, presumably victorious, Fernando disbands from the group and he's instantly returned to his real world VR game location.  

Such a system would require other limitations, I assume.   Perhaps a time limit on how long you can be out in your astral form at a given time, etc.  
But I think it could potentially become a means for Maguss players to make friends beyond their immediate geography.
Great idea. That would add a big part of gameplay to the list of what you can do stationary. But it would really have to be made with drawbacks to normal gameplay.
May the force be equal to mass times acceleration.
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#17 Starius
(11-06-2016, 09:12 AM)QuantumSnow Wrote:
(11-05-2016, 03:46 PM)Starius Wrote: Yeah, right.   In my thinking, you need at least one (or more) people to physically be in the environment while other group member(s) might be elsewhere.   To put it in a "magical lore" setting, think of it as "Astral projecting group dynamics."

Here's another example.  Bill and Sally are walking down the street together, playing Maguss.  They encounter the start to a dungeon.   They have a friend, Fernando, who is playing Maguss somewhere else in the real world.  
Through the app, Bill and Sally invite Fernando into their "group."

From Fernando's game perspective, he has "astral projected" to where Bill and Sally are their VR environment.  Since his astral form is tied to their group, he probably couldn't stray too far from them but he's able to virtually traverse the dungeon adventure with Bill and Sally.    

At the end of their adventure, presumably victorious, Fernando disbands from the group and he's instantly returned to his real world VR game location.  

Such a system would require other limitations, I assume.   Perhaps a time limit on how long you can be out in your astral form at a given time, etc.  
But I think it could potentially become a means for Maguss players to make friends beyond their immediate geography.
Great idea. That would add a big part of gameplay to the list of what you can do stationary. But it would really have to be made with drawbacks to normal gameplay.

I totally agree.
You wouldn't want "astral projecting" to be your primary form of gameplay, but more something that adds to the experience. Something you could do for special occasions, not something you could do all day every day.  

Such hindrances to it could be things like:
  • Limit to the number of times you can astral project per day.
  • Duration of your astral projecting session limited by your level.
  • You must craft a limited use amulet to astral project. (This requires you to gather components to make the amulet.  The amulet could be a focal point to help your astral form find it's way back to your body.)
  • You can't pick up random items your astral body comes across in the world, but you can collect rewards from defeated creatures or dungeon completion.
These are just a few ideas, I'm sure the concept could be handled a number of different ways.
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