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#1 Maguss

SPELL FUNDAMENTAL RULES


• Spells are sorted into six categories: Offensive, Defensive, Utility, Summoning, Charms and Curses
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• Spells have 5 slot sizes. These range from 1 to 5 and determine how many spells per cycle may be cast
• Players begin with 3 spell slots in PvE, players have all 5 slots unlocked for PvP
• Spells do not consume mana. The player does not have a mana pool

• Spells may only be cast if they have been unlocked/learned and appear in your spell book

• Spells are cast by drawing the corresponding 2D glyph on the touch screen and/or holding the button on the wand and making a 3D gesture then releasing the button to complete the motion

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• When a spell is registered as cast, they are added to the spell queue
• Spells in the spell queue are resolved on one-on-one basis from left-to-right

• Some spells counter/block/absorb and deflect specific spells

LEARNING SPELLS

The player learns spells in several ways:

• Questing – Spells are often offered as a reward for completing a series of tasks
• Guild Shop – Very few, specific spells can be purchased from the Guild Shop once the guild has reached certain GLVLs(guild's overall level) and the player has enough personal Guild Points to spend. These spells shall differ guild by guild
• Discovery – Spells can be learned from finding NPCs on the game map, often these NPCs require something in exchange (perform tasks, pay them gold/dust...etc)
• Combat – Rank 10 Invocation (Defensive vocation) allows you a very small chance to learn spells that are cast upon you

• Magic Chests (loot) – Spell pages are also found hidden (at random) within magic chests dropped by some higher-end monsters and Bosses. Spells found this way should be typically rarer and higher-tiered than spells given from quests or through Discovery

SPELL BOOK

The spell book is a multi-page (multi-screen) list-based inventory that sorts each spell learnt based on it’s category, then by tier level and finally in the order spells are learned. Not every player’s spell book will look the same as players can learn different spells in varying order (but they are always sorted by the spell’s Tier)

• The spell book is automatically managed for the player, entries are added as they are learned and entries can never be removed once learned
• The spell book also contains hints as what a spell is best used for and instructions on how to cast a spell once learned
• Each spell entry is a codex of information about that spell. By tapping on a spell you have learned, you can read about it, see it’s various attributes and effects as well as practice casting it
• The spell book has no containment limit
• The spell book is primarily a touch-based user interface, relying on taps and swipes to select elements and scroll. The Maguss wand can be used for simple navigation as well

• A player may only have one (1) of each spell learned. Learning the same spell again will only yield XP/GP
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#2 Lilithian
Will there be a possibility of trading spells?

That would require exchangeable spellbooks.

It would allow people who invest time in farming gold to be as effective as adventurer types.

Also the choice of either learning the spell or selling it brings imho interesting aspect to the game market.


Void shadow assassin of Highmoon brotherhood

Achieved lvl 50 in Alpha 2.0 on 27.1.2017


Device info:
Archos 55 diamond Selfie
Android 6.0.1

Maguss - CZ FAN facebook community admin. PM me for invite Smile


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#3 Starius
Will there be spells that are affected by time of day?  
For example, certain spells that may have different properties depending on if they are cast during the night or the day?
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#4 Memnoich
They have said that therr would be a mechanic in the game for enchanting scrolls, the purpose of which at least for trade if not for a one time use.

As for time of day affecting spells, nothing specific has been said, but they mentioned about wanting to have things that could affect magic use at some point So not sure that'll be in the initisl realease, but it does sound like its on tjier to do list.
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#5 Arief Dimas Dwiputro
Why is there no mana/MP?
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#6 zatokar
(10-30-2016, 07:03 AM)Arief Dimas Dwiputro Wrote: Why is there no mana/MP?

Because we already have one way to limit player and that is by spell slots, we don't need another limitation yet. If we find need for it, we can add it later.
Maguss Founder
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#7 Mitch
How many spells approximately can a player learn in the game?
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#8 Lilithian
(12-15-2016, 07:34 PM)Mitch Wrote: How many spells approximately can a player learn in the game?

There are only 9 spells avalible in the Alpha version. MANY more to come with further releases, dont worry Wink


Void shadow assassin of Highmoon brotherhood

Achieved lvl 50 in Alpha 2.0 on 27.1.2017


Device info:
Archos 55 diamond Selfie
Android 6.0.1

Maguss - CZ FAN facebook community admin. PM me for invite Smile


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#9 jhamm
(12-16-2016, 10:52 AM)Lilithian Wrote:
(12-15-2016, 07:34 PM)Mitch Wrote: How many spells approximately can a player learn in the game?

There are only 9 spells avalible in the Alpha version. MANY more to come with further releases, dont worry Wink
Yep the best estimate that we have currently is "many," there will be many spells to learn. Big Grin
jhamm
Moderator and member of the circle of the guilded
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#10 zatokar
(12-15-2016, 07:34 PM)Mitch Wrote: How many spells approximately can a player learn in the game?

Currently we have designed 100, more to come later Smile
Maguss Founder
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