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Alpha suggestions & improvements

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#31 Bradson Goldie
General feedback (I skimmed a bit, apologies if I repeat anything).

The gestures are super finicky. I can use the previous casting of Heal Light Wounds to redraw the gesture and still end up casting the Magic Arrow. The inability to consistantly cast the spell I want is kind of not helpful.

There's no way to cancel a command after it's be queued. Given the number of times I've tried to heal myself and died while firing off an attack instead, this is an issue.

When I try to cast a spell, sometimes I get a red outline of a glyph and no effect. I call this red glyph the "spell guide", and it's actually super helpful. I'd really like it if there were some way to set a default spell glyph. i.e. When I start a battle instead of having a blank screen start with a spell guide already visible. Given the relatively unforgiving degree of precision needed, setting the default to be a defensive spell or to a particular favorite attack would help me to not waste my first attempt.

After a loss, I'm deposited back on the map with 30 HP. This doesn't seem to ever go up on it's own, which causes a sort of death spiral. (I have 30 HP, one shot kills me, unless I can get more HP I can't last long enough in a fight to get more HP. etc.) Is it possible to add a time or distance component to this?  Wait for half an hour, get 5% HP, or walk 500 meters or something.
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#32 Susanou
Well Once you die and regain 30hp, you can't really heal yourself anymore. This maybe integrate a way to use spells outside of combat to regen or a regen over time.
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#33 Abigail
Another thought I had. When it comes to the quests, they feel less like quests than achievements in other games. The reason I stopped playing PokemonGo is the lack of story, collecting pokemon just for the heck of it bored me.

Adding a story adds stakes, which gets me interested and invested. What drew me to Maguss was the idea of the stories, the wizards vs. the darkness, the guilds competing for dominance, and the idea of quests. What if, instead of a quest reading, "Find and slay three pixies," it read, "Pixies have been causing a lot of trouble for the locals lately. Would you use your magic to thin their numbers before someone gets hurt?" You can always add "Find and slay three pixies," at the end or in italics or something, so that it's still clear what the quest entails, but give me a reason to do it, other than just for the heck of it.

I know that the reward would help me get stronger, but again, I need a reason to want to get stronger.
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#34 Joe Scherrer
This is just an idea and not sure it'd even help but if you're having an issue with overloading google maps api, why not remove duels from the map and instead have them show up as a drop down list.
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#35 zatokar
(11-25-2016, 02:34 PM)Abigail Wrote: Another thought I had. When it comes to the quests, they feel less like quests than achievements in other games. The reason I stopped playing PokemonGo is the lack of story, collecting pokemon just for the heck of it bored me.

Adding a story adds stakes, which gets me interested and invested. What drew me to Maguss was the idea of the stories, the wizards vs. the darkness, the guilds competing for dominance, and the idea of quests. What if, instead of a quest reading, "Find and slay three pixies," it read, "Pixies have been causing a lot of trouble for the locals lately. Would you use your magic to thin their numbers before someone gets hurt?" You can always add "Find and slay three pixies," at the end or in italics or something, so that it's still clear what the quest entails, but give me a reason to do it, other than just for the heck of it.

I know that the reward would help me get stronger, but again, I need a reason to want to get stronger.

Currently we offer what we call jobs/tasks not really quests. Real quests will get implemented later on, you may sense it's currently not our priority with all the bugs we have to fix and tweak Smile
Maguss Founder
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#36 zatokar
(11-24-2016, 10:38 PM)SaiSuki 1329 Wrote: Idk if Im simply not going about it the right way, but I can find no spawns and I live in Jacksonville FL which is a city (urban with suburban) like area. And my quest wont complete. (I did the quest in which you were suppose to make 3 weak health potions but it never counted them up). So Im thinking it might not be working.
Also how do you go about healing your character?
I think perhaps the tutorial should be expanded at the beginning to cover healing outside of battle and potions or added if that isnt possible.

We have announced the it is due to problem with Google Maps API limitation. We have increased it and it will be fixed in the next release shortly.
Maguss Founder
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#37 zatokar
(11-24-2016, 10:53 PM)Bradson Goldie Wrote: General feedback (I skimmed a bit, apologies if I repeat anything).

The gestures are super finicky. I can use the previous casting of Heal Light Wounds to redraw the gesture and still end up casting the Magic Arrow. The inability to consistantly cast the spell I want is kind of not helpful.

There's no way to cancel a command after it's be queued. Given the number of times I've tried to heal myself and died while firing off an attack instead, this is an issue.

When I try to cast a spell, sometimes I get a red outline of a glyph and no effect. I call this red glyph the "spell guide", and it's actually super helpful. I'd really like it if there were some way to set a default spell glyph. i.e. When I start a battle instead of having a blank screen start with a spell guide already visible. Given the relatively unforgiving degree of precision needed, setting the default to be a defensive spell or to a particular favorite attack would help me to not waste my first attempt.

After a loss, I'm deposited back on the map with 30 HP. This doesn't seem to ever go up on it's own, which causes a sort of death spiral. (I have 30 HP, one shot kills me, unless I can get more HP I can't last long enough in a fight to get more HP. etc.) Is it possible to add a time or distance component to this?  Wait for half an hour, get 5% HP, or walk 500 meters or something.

I like the idea of regenerating HP when walking or such. We can add that, but for now we will only increase the effect of potions so you are kind of "forced" to brew. Besides that we have increased the tolerance when casting spells, it should be easier. All will be applied in the next release.
Maguss Founder
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#38 Josh Hayes
This is looking really good And thank you for working so quick and making this as painless as possible. I am loving talking back and forth and testing this. cant wait to see the update. will google play do an auto update or will we manually have o after you tell us it is up and ready?
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#39 zatokar
(11-25-2016, 02:59 PM)Josh Hayes Wrote: This is looking really good And thank you for working so quick and making this as painless as possible. I am loving talking back and forth and testing this. cant wait to see the update. will google play do an auto update or will we manually have o after you tell us it is up and ready?

I am not sure, but I think you will have to go there yourself and download it again.
Maguss Founder
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#40 Deinara
Just a little thing thats not immediate, not sure if this is a bug or just something to change a little. You cant turn off the clicking noises when you open/close tabs or menus, even when sfx and music are off. It would be nice to be able to turn clicking noises off for when people want to listen to music. Not really a priority but nice eventually.
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