• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Closed

Ask The Team #1: Ondrej(Maguss CEO)

Offline
#1 Maguss
Hi guys,

We are very glad the forum is active and you frequently participate in various discussions. Your feedback and sugesstions are of vital importance in the development of the game. Recently, we have noticed an increase in the number of questions which are aimed at the team members regarding gameplay, future plans and anything else. As we are all busy, sometimes it is hard to satisfy the curiosity of all. That is why we have decided to have it all under one roof. Starting today, we are going to do irregular series so we can stay in contact with you.

The rules are as follows:

1 The first three questions are going to be answered(first come first served)
2 You can ask only 1 question per series
3 You may inquire about anything from gameplay related questions to favourite food

Let's start with Ondrej, Maguss CEO.
Offline
#2 BlueroseSyn
How did you anticipate how the Kickstarter/Indigogo campaigns would do at first and did you expect to get as much feedback from the community as you have gotten?
Offline
#3 Cory Wiley
After the initial Alpha launch, how do you feel about the progress of current development and future direction? Do you feel like its more work than expected?
Offline
#4 zatokar
(12-18-2016, 12:02 AM)BlueroseSyn Wrote: How did you anticipate how the Kickstarter/Indigogo campaigns would do at first and did you expect to get as much feedback from the community as you have gotten?

Thank you for your really good questions guys. 

Having not so much experience in the field at our first campaign (Kickstarter), I personally thought that the idea of wizards fighting with a real wand would rule and we would gather enough money to build up a professional team around it. While the truth is, we caught attention of media mainly thanks to the undeserved association with the HP, everything else was a little failure. The main problem was, that I was financing it from personal money that I have saved over past few years and concept was never fully designed. Instead, we have started working on electronics that would let us wave the wand, get it recognized and count points. Similar to laser tag. In the last moments, we have decided to make a mobile game out of it without thinking it through because we'd been under pressure of working with a very low budget and incoming promised campaign release. Besides that we were lacking graphical design and game design and we have done couple of other mistakes too. I was actually gladly surprised by the amount we were able to raise. We obviously didn't get any of it as we haven't reached our goal.

The Indiegogo on the other hand was a safer bet. We had much better feeling about it, mainly thanks to the art which is outstanding, but also because we had an actual game almost ready. We knew we are going to surpass our goal and our estimate was 100k. Secretly every one of us was hoping on gathering about 400k+. 

Why 400k+? Because FatherIO was able to get that amount with a slightly similar concept. Why we didn't get there? Reasons are many while few most important are:
1. They happened to have an actual game already developed when they went on the Indiegogo, which guranateed them much larger exposure since many journalists want to try the game before they write about it. 
2. They apparently have invested far more into marketing which we couldn't afford.
3. Their video was better.

Why we were hoping for more? Because most of the money we have raised now goes on an actual production of wands and many of us work either for free or for half of what would normally gain as employees at other companies. We knew it and we were still willing to do it as we didn't want to make prices sky high and we still wanted to bring this game to reality. It obviously goes slower having a smaller team, but we believe that in few months this will grow exponentially.
 
I hope I've answered your question well. There is much more to tell about this journey, but I have tried to pick out only the most important parts.
Maguss Founder
Offline
#5 zatokar
(12-18-2016, 03:15 AM)Cory Wiley Wrote: After the initial Alpha launch, how do you feel about the progress of current development and future direction? Do you feel like its more work than expected?

Hey Cory, thank you for your question. It's great!

I can very firmly and with confidence say, that we are heading to the direction that will bring you a game that you will all love. Speaking of current situation, it doesn't go as fast as planned. Even with safety nets we have added when estimating. To put you into perspective we have created this thread: http://forum.maguss.org/thread-334.html

Currently we are still at the point of rebuilding the battle system code, to have it done right. As we have to release beta in next 2 days, we have not enough time to add few details we wanted that would make the game far more fun. Stuff like more content and better player progression. Those are essentials and we won't be able to add them which is very sad and disappointing for you same as for us. 

We have it designed though, ready to be implemented so you have things to look forward to, just hang tight! Smile

To sum it up, yes there is progress and we are heading to the right direction and we have great feeling about it. It goes slower than we have expected and it does feel like more work, but we know in few months, we will have an outstanding game!

Cheers guys
Maguss Founder
Offline
#6 Lilithian
Hi Ondrej,

first of all, thank you for coming up with Maguss project. I haven't been hyped like this for years Smile

My question might be a bit technical, so feel free to remove it for now if there will be some1 in these Q&A series who would be better suited for answering...

In the Startup awards presentation, you were talking about PoGo and Ingress downfall, caused by (amongst other reasons) massive use of GPS hacking. You promised that Maguss will battle this issue more efficiently.

Please, don't take my doubts personally, but how will you achieve that? I believe PoGo and Ingress both have much more funds and staff to be able to prevent the issue as much as it's currently possible, yet they keep failing.

I've never used bots/hacks in games. Fair play is imho key feature for being satisfied with ones success ingame. However, being overrun by bot users/hackers can be really frustrating. Therefore I've really appreciated your promise...for me it was the most interesting part of the presentation.

Keep up the great work!


Void shadow assassin of Highmoon brotherhood

Achieved lvl 50 in Alpha 2.0 on 27.1.2017


Device info:
Archos 55 diamond Selfie
Android 6.0.1

Maguss - CZ FAN facebook community admin. PM me for invite Smile


Offline
#7 zatokar
(12-19-2016, 12:25 AM)Lilithian Wrote: Hi Ondrej,

first of all, thank you for coming up with Maguss project. I haven't been hyped like this for years Smile

My question might be a bit technical, so feel free to remove it for now if there will be some1 in these Q&A series who would be better suited for answering...

In the Startup awards presentation, you were talking about PoGo and Ingress downfall, caused by (amongst other reasons) massive use of GPS hacking. You promised that Maguss will battle this issue more efficiently.

Please, don't take my doubts personally, but how will you achieve that? I believe PoGo and Ingress both have much more funds and staff to be able to prevent the issue as much as it's currently possible, yet they keep failing.

I've never used bots/hacks in games. Fair play is imho key feature for being satisfied with ones success ingame. However, being overrun by bot users/hackers can be really frustrating. Therefore I've really appreciated your promise...for me it was the most interesting part of the presentation.

Keep up the great work!

Hello Lilithian,

thank you for your question. It's complicated, but there are ways to prevent this from happening. I can't fully reveal a way we are going to approach this but it's not that difficult to spot someone spoofing his GPS location. It may not be bulletproof and it won't be implemented right away, but we will make sure to prevent as many attempts to "crack" as possible. 

IMHO PoGo & Ingress do not really put their focus on this as it's just a small percentage of people that are bothered by that happening. Since we are an indie team and we practically start from the very bottom, we have to be different and value every one of our players and not play the percentages game.

Ou and thank you very much for your support and kind words Smile
Maguss Founder
Offline
#8 dhyde79
(12-19-2016, 02:27 AM)zatokar Wrote: it's not that difficult to spot someone spoofing his GPS location.
absolutely true...an IP address will have an approximate location, and the GPS signal reporting a totally different location indicates it's either GPS spoofing or running a VPN.  which, would bring up my concern with using a similar method, what if you're running a VPN for anonymizing?  will it end up resulting in a ban for location spoofing?
Offline
#9 Maguss
Thank you guys for all the questions. Next series coming shortly Smile
(THREAD CLOSED, first 3 questions asked)
Forum Jump:

Users browsing this thread: 1 Guest(s)